Flows are just as important to good interfaces as individual screens are. But as important as they are, flows are hard to communicate during the design process. Drawing out every state of a flow is too time-consuming. And drawings become instantly outdated as screens change.
What the user sees What they see next
- - - - - - - - - ==> - - - - - - - - -
What they do what they do next
Each moment in a flow is like a coin with two sides.
Now don’t forget: all diagrams are destined for the garbage. This shorthand has met a bare minimum for me to get a flow out of my brain in order to move on to other things.
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