(warning, this post doesn't really serve a point beyond just being a collection of links/articles on powerful, yet efficient programming)
A good place to see constraints causing creativity might be in the demoscene (a huge underground
community of young people who compete in the art of creating
realtime multimedia presentations - demos - which combine realtime 3d graphics,
2d effects and bitmap graphics into one fluid presentation that is generally under 100K in size...more here).
Thoughts on how to apply the demoscene to the future of game development.
Other related articles:
The Economist on Unix's founding fathers
The Homebrew Atari scene
8-bit music
A first person shooter made with only 96K of memory
Why Software still stinks
This all (barely) leads me to notice that my current lifestyle isn't too constrained. Which is good thing (and nice and comfortable) for the most part, but I think I'm at my best when I don't have unlimited resources (learning to program on a TI-82 or making my first webpage using MS notepad and paint) It's sort of a catch-22, you work with limited reasources to get to a place that allows for more options, only to find that you're not as effective with an increased set of tools (shrug of shoulders). So what's best - actually having real constraints or creating a false set of limits? Sorry for rambling - conclusion not yet reached...
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